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DDirect3D.hpp File Reference

class for Direct3D8 driver More...

#include <d3d8.h>
#include <d3dx8.h>
#include "Destiny3D.hpp"
#include "deGlobalTypes.hpp"
#include "deDriver_priv.hpp"
#include "deList.hpp"
#include "deHash.hpp"

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Compounds

class  deDirect3D8
struct  VertexShaderEntry
struct  VertexBufferEntry
struct  TextureEntry

Defines

#define DEDRIVER_DLL_EXPORTS
#define USING_DESTINY3D

Functions

char *__cdecl HR2String (HRESULT hr, char *szHR)
 __declspec (dllexport) deBoolean IsDestiny3DDriver()

Variables

const long deD3D8_MAX_LIGHTS = 8


Detailed Description

class for Direct3D8 driver

Author:
Lightning
This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.


Change History

Date:
Aug 2001
Author:
Lightning
Remarks:
Creation
Date:
May 2002
Author:
Assassin
Remarks:
Sub-VBuffer modifications

Define Documentation

#define DEDRIVER_DLL_EXPORTS
 

#define USING_DESTINY3D
 


Function Documentation

__declspec dllexport   
 

char* __cdecl HR2String HRESULT    hr,
char *    szHR
 


Variable Documentation

const long deD3D8_MAX_LIGHTS = 8 [static]
 


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